Contestants were allowed to haggle with the host, who, depending on the game situation, could reduce the price and offer inducements including actual cash in order to entice the contestant to purchase. The prizes, and the cost, increased in each round, usually $5-7 in Round 1, then $7-10 in Round 2, and $10-16 in Round 3. If a player answered incorrectly, the correct answer was revealed and the game would continue to the next question, as only one player could try to answer each question.Īt the end of each of the first two rounds (and in early years, also at the end of the third round), the highest-scoring player would earn the right to go to a "Gift Shop" and was offered the chance to sacrifice part of his/her score to "purchase" a prize at a "low price". Players' scores increased by $5 for each correct answer and decreased by $5 for each incorrect answer. The first to press a buzzer would have an opportunity to answer the question, interrupting the host if in the middle of reading the question. The host would read a trivia question to the contestants. The champion from the previous episode was usually invited to return as a carry-over champion.Įach contestant was given $20 to start. The game usually involved three contestants competing to amass the highest score by answering questions correctly and playing several games.
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